![]() ![]() That's where these little "Polaroid" style art snippets we've seen in the treasure hunt come from. The tutorial doesn't just tell you what's what about putting inescapable man-boxes together, it also tells the brief and disturbing tale of a man sent to the electric chair for shooting his wife and her lover. ![]() While the core of this involved tasks such as building a new block in the prison, wiring it up, and sorting out the functionally-necessary furnishings, I was surprised to learn that it told a story. The game, as it is right now, launches straight into a tutorial. I've been playing some of the IGF build of that game - so far from release, but totally playable - and I've written up a few impressions below. Our interview with lead programmer Chris Delay explain that a prison breakout level in Subversion, combined with a visit to Alcatraz, gave rise to an idea for a prison management game, Prison Architect. The cancellation of Introversion's Subversion has at least borne some fruit.
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